Building the Valheim Website: A Viking-Sized Project with Coffee Stain

Working with Coffee Stain is always a great experience — I’ve collaborated with them before on websites for Satisfactory and Goat Simulator, each with their own unique personality and technical quirks. But when the opportunity came up to build the official site for Valheim, I was genuinely excited. This wasn’t just another project — this was one of the most beloved survival games of the decade, with a passionate community and a distinctive visual identity.

The Challenge

The goal for the Valheim site was to create a central hub for the game — something that felt true to its world, supported the ongoing updates, and gave new players a clear, compelling entry point.

The site needed to:

  • Introduce new players to the game and its core features

  • Link to store pages across multiple platforms

  • Showcase updates and major content drops

  • Provide assets for press and creators

  • Deliver it all with a tone and design that matched the rugged, atmospheric feel of the game itself

Working with Coffee Stain

By the time we kicked off this project, I had already built up a strong working relationship with the team at Coffee Stain. That familiarity helped streamline communication and allowed us to move quickly. They had a clear vision for the Valheim brand, and my job was to translate that into a fast, functional, and flexible web experience.

As always, the design came from Mike Heald at Fully Illustrated, and as expected, it was spot-on. His visuals captured the Nordic tone of Valheim — dark woods, flickering torches, and a sense of scale — while still being clean and user-friendly.

The Tech Stack

For this build, I stuck with the stack I know and trust:

  • Nuxt 3 for performance and flexibility

  • Storyblok as the CMS, making content updates a breeze for the team

  • Netlify for deployment and hosting — quick to set up, reliable under pressure

This combination let me build something that looked great and handled traffic spikes gracefully (which is essential when you’re dealing with a title as high-profile as Valheim).

Key Features

Some standout pieces of the build:

  • A bold, visually immersive homepage to set the tone immediately

  • A custom component-based game features section — all CMS-powered and easily updatable

  • A news feed that pulls from Storyblok so the devs can post updates without touching code

  • A press/media area with downloadable assets, trailers, and key art

  • Smart handling of store links and platform availability — everything from Steam to Xbox

The site needed to serve players and press alike, and it had to do it without sacrificing atmosphere. That balancing act — function vs. immersion — was one of the most enjoyable parts of the job.

Why It Stood Out

What made this project special was the sheer enthusiasm around the game. Valheim has a massive, engaged community and a distinct personality, so building a site that matched that energy was a creative challenge I genuinely enjoyed.

From a dev perspective, it was also a great opportunity to flex some dynamic component building inside Storyblok, and to optimize for performance while still letting the visuals breathe.

Final Thoughts

Working on Valheim was one of the highlights of my career so far. I’m proud of the site we built — not just because it looks great, but because it feels like Valheim. It’s always rewarding when a project hits that sweet spot between technical satisfaction and creative fun.

You can check out the live site here: valheim.com

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