Building the Satisfactory Website: My First Game Project (and a Giant Leap Into the Industry)
The Satisfactory website holds a special place for me — it was the very first video game website I ever built, and only the second project I worked on with Mike Heald at Fully Illustrated. That was five years ago, and looking back, it was the project that set everything in motion.
At the time, I was still finding my feet in the world of creative dev work. Getting the chance to build the site for Coffee Stain’s upcoming factory-building game was both thrilling and slightly terrifying. But once I started digging into the project, I knew this was exactly the kind of work I wanted to keep doing.
The Brief
Satisfactory was gearing up for its debut, and the website needed to do a few key things:
Introduce the game and its core mechanics (open-world factory building, conveyor belts, madness, etc.)
Deliver trailers, media, and links to the store
Build hype without giving away too much too soon
Reflect the quirky tone and humor Coffee Stain is known for
Working With Mike
This was only my second time working with Mike Heald, but even early on, we had a solid creative rhythm. His designs are always bold and personality-driven, and the Satisfactory site was no different. Bright colors, large typography, and plenty of visual cues from the game’s UI made it a really fun design to bring to life in code.
That collaboration ended up being the start of a long-running partnership — one that’s taken us through dozens of game websites since.
The Build
The tech stack was a bit simpler than what I use today, but it was solid and suited the needs of the time. I focused on:
Responsive layout across devices (this was still a manual task in many ways)
Trailer embeds and media display
Simple CMS for content updates
A launch-ready structure that could expand over time
What It Meant to Me
Looking back, this was the project where it all clicked. I realized how much I enjoyed bringing game worlds to the web — translating visual design and narrative tone into something functional and interactive. It wasn’t just about clean code; it was about building a vibe.
The success of the Satisfactory site led to more work with Coffee Stain (including Goat Simulator 3 and Valheim) and gave me the confidence to keep moving deeper into the game industry.
Final Thoughts
Everyone remembers their first big project. For me, it was Satisfactory — and it still makes me proud. It marked the start of a career direction I never expected, and I’m incredibly glad I took that leap.
If you're working on your first game and need a web presence that does it justice — whether it's quirky, serious, weird, or wonderful — I'm always up for helping make that happen.
Check out the live site here: satisfactorygame.com