Building the Nobody Saves the World Website — Kicking Things Off with Drinkbox Studios

My first project with Drinkbox Studios came with a unique kind of pressure — I was building the website for their brand-new, still-unannounced game: Nobody Saves the World. The studio behind Guacamelee! and Severed had a strong reputation for style, humor, and smart design, and this was their next big swing.

Getting to help launch a new IP — especially one with so much character and charm — was a fantastic way to start working with the Drinkbox team. It was a chance to build something fresh from the ground up and help shape that first impression for fans around the world.

The Mission

The site needed to do a few key things — all without spoiling too much before the big reveal:

  • Introduce Nobody Saves the World with just enough detail to spark interest

  • Highlight the core concept and visual identity of the game

  • Feature a reveal trailer and platform info

  • Support wishlist links and media outreach

  • Be structured in a way that could easily expand as the game’s marketing evolved

At the time of launch, everything was about tone and clarity — with a structure that could scale into a full site as more content rolled out.

Visual Direction

The visual design came from Mike Heald at Fully Illustrated — bright colors, bold character art, and their signature mix of quirky and clean. The site had to feel as fun and unique as the game itself, but still provide a smooth and responsive experience across devices.

The challenge was capturing that animated, cartoonish energy without overloading the user or sacrificing performance.

The Build

I used my trusted stack, optimized for fast-loading teaser-style sites with room to grow:

  • Nuxt 3 for frontend — smooth transitions, great routing, and solid SEO

  • Storyblok for content management — making it easy for the team to update sections like news, trailers, and features

  • Netlify for deployment — perfect for launch-day traffic and quick iteration

From day one, the focus was on flexibility. This was a living project, and the site needed to evolve alongside the game’s development and marketing milestones.

Key Features

  • A visually engaging homepage with trailer, key art, and core features

  • CMS-powered content blocks that could grow into a full-featured site

  • Wishlist and platform links across all supported storefronts

  • A Media/Press Kit section with assets and trailers for easy access

  • Mobile-first design to keep the experience smooth across every screen size

The site launched as a teaser, but was designed to transition seamlessly into a full-blown game hub.

Why It Mattered

This was my first time working with Drinkbox, and they trusted me with a major moment: the public reveal of their next big title. That kind of trust means a lot, and it set the tone for a great working relationship. Nobody Saves the World was fun to build for, both technically and creatively — and the site played a key role in how it was introduced to the world.

Final Thoughts

Helping launch Nobody Saves the World was an exciting project that combined great design, smart development, and a strong sense of personality. It marked the beginning of my work with Drinkbox, and I’m proud to have helped set the stage for one of their most memorable releases.

Check out the site here: nobodysavestheworld.com

If you’re gearing up to reveal a new title and want to make sure your website makes the right first impression, I’d love to help make it happen.

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