Building the Goat Simulator 3 Website: Chaos, Comedy, and Clean Code

Some projects are serious, some are stylish — and some are Goat Simulator 3. This was one of the most ridiculous (in the best way possible) game websites I’ve had the pleasure of building, and it stands out as one of the more technically fun, creatively weird projects in my career so far.

Having already worked with Coffee Stain on Satisfactory, I was no stranger to their taste for offbeat, self-aware games. But Goat Simulator 3 took that to a whole new level — and the site had to reflect that energy from the very first scroll.

The Mission

The website needed to:

  • Match the absurd, chaotic tone of the game without being a mess to navigate

  • Deliver all the practical stuff — trailers, platform links, pre-orders, and press kits

  • Be fast, responsive, and easy to update as launch content rolled out

  • And most importantly: not take itself too seriously

This wasn’t just a product page — it had to feel like part of the Goat Simulator experience.

Design + Dev = Controlled Chaos

As always, the design was led by Mike Heald at Fully Illustrated, and this one gave us plenty of room to play. The layout was bold, slightly unhinged, and full of visual gags. My job was to translate all of that into a fast, functional build that looked wild but still worked smoothly under the hood.

From layout quirks to surprise animations, the design was full of personality — and getting those details just right was part of the fun.

The Build

For the site, I used the same trusted stack I use on most high-profile game sites:

  • Nuxt 3 for performance, speed, and flexibility

  • Storyblok for content management — ideal for structured chaos like this

  • Netlify for smooth deployment and easy rollouts

Some technical highlights:

  • Flexible CMS-driven layout that let the Coffee Stain team update content quickly

  • Dynamic platform links and trailers, all synced from Storyblok

  • A structured press/media section that still left room for weirdness

  • Responsive design that scaled from phones to ultrawide monitors — because yes, even goats go fullscreen

Why It Stands Out

What made this project a blast wasn’t just the humor — it was the chance to build something playful without compromising quality. The site might lean into chaos visually, but under the hood, it’s built to last. It handles high traffic, supports regular content updates, and delivers fast performance without ever losing that signature Goat Simulator vibe.

It also cemented my ongoing collaboration with Coffee Stain and Fully Illustrated — a team that truly understands how to balance brand identity with creative freedom.

Final Thoughts

Goat Simulator 3 is anything but subtle — and that’s exactly what makes it fun. The website was an extension of that attitude: loud, bizarre, and unapologetically itself. Getting to build that experience into a web project was the kind of challenge I live for.

You can check out the live site here: goatsimulator3.com

And if your game’s a little strange, a little loud, or a little brilliant? I’m always game to bring that energy to the web.

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