Building the Dead as Disco Teaser Page — A Stylish First Glimpse

Sometimes less is more — especially when it comes to announcing a new game. With Dead as Disco, the goal wasn’t to explain everything or lay it all out. It was to spark curiosity. Tease the tone. Drop just enough detail to make people start asking questions.

I was brought in to build the official teaser landing page for Dead as Disco — a stylish, moody project that already had a clear identity, even if most of it was still under wraps. This kind of work is all about restraint — creating something bold and memorable without giving the whole game away.

The Mission

The goals for the teaser page were tight and intentional:

  • Introduce the name and vibe of the game

  • Highlight the initial reveal trailer

  • Provide links to wishlist or follow on key platforms

  • Capture the look and tone of the game’s world

  • Build it all in a way that can easily scale into a full site later

It had to feel like the first page of a story — cool, mysterious, and confident.

Visual Direction

The design came from Mike Heald at Fully Illustrated, and it was packed with style. Bold logo, high-contrast visuals, and just enough motion to keep things alive without being over-the-top. It looked like a forgotten VHS cover and a modern UI kit had a baby — in a good way.

As a developer, it was my job to make sure it all loaded fast, worked cleanly across devices, and had that “cool without trying too hard” energy that’s harder to build than it looks.

The Stack

This was a quick-hit launch project, so I used a lightweight version of my usual stack:

  • Nuxt 3 for the frontend

  • Netlify for deployment — fast, secure, and easy to iterate on

  • No CMS (yet) — just static content, built to expand later if needed

It’s lean, fast, and easy to scale when the time comes.

Key Features

  • A clean, responsive homepage with logo, trailer, and CTA

  • Wishlist buttons for major platforms

  • Smooth scroll and subtle transitions to keep it feeling slick

  • Built to expand — easy to bolt on game info, news, or a media kit down the line

This kind of project is all about doing one thing well — making a strong first impression.

Why It Worked

Dead as Disco doesn’t need to explain itself — and that’s exactly what makes it interesting. The site captures that mood from the first second. No clutter, no filler — just style, tone, and a hint of what’s to come.

As someone who loves helping launch games (especially brand-new IPs), this kind of focused, teaser-style build is one of my favorites. You get to set the stage without revealing the full act.

Final Thoughts

If your game is just starting to build buzz and you need a site that can tease the tone without saying too much, I’d love to help create that first spark.

Check out the teaser page here: deadasdisco.com

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