Your studio is more than a logo. There's a team behind the games, a history, maybe a weird mascot someone drew years ago that stuck. The site should show that.
It's also where press find your contact info, where publishers check you out before a meeting, and where potential hires decide if they want to work with you. It needs to do a lot without feeling cluttered.
I've built studio sites for:
WayForward
Klei Entertainment
Yacht Club Games
Coffee Stain Studios
Capybara Games
Tate Multimedia
IllFonic
Every studio has its own voice. The site should feel like yours, not a template with your logo slapped on.
What you get
Your studio, front and centre
Who are you? What do you make? What's your deal? Visitors should get it within a few seconds of landing on the site.
A game catalogue that grows with you
One game or twenty, each gets its own page with trailers, screenshots, platform links, and press stuff. Easy to add new ones through the CMS when they're ready.
Careers pages
Hiring? The site can handle job listings, studio culture info, and applications. Easy to update when roles open or close.
Press and contact tools
Press kits, media downloads, contact forms. Journalists and partners can find what they need without digging.
Your team can run it
Built with Nuxt 4 and Storyblok, hosted on Netlify. Add news, update game pages, post jobs. No developer needed for day-to-day changes.
Why it matters
Publishers look at your site. Press look at your site. That artist you want to hire looks at your site.
It should look like you care about it as much as you care about your games.